Depth of Knowledge

Webb’s Depth of Knowledge (DOK)

In the world of curriculum development and student assessment, there are many models that inform our work. Each model supports the design of relevant, engaging, and rigorous learning experiences. While Benjamin Bloom ’s taxonomy has served as the “go to” framework since the 1950s, it’s Norman L. Webb ’s Depth of Knowledge system that has caught the attention of K-12 educators…

Reflective posture

Learning Styles: How we engage with the world

If you have been following this blog, just a few months ago, we wrote about common learning styles and what effect they have on learners and teaching methods and practices, and that to a large extent these are not well-evidenced in either science or practice, but for some reason have a wide acceptance. Today, we are tackling a different take on learning styles – rather learning preferences in…

Crumpled note paper

Creating Effective Writing Assignments: The Discourse Community Framework

Using the writing process – often a complex, messy and mysterious process for students – is crucial for graduate level success. Students not only need to grapple with understanding course concepts, they must be able to express them professionally and intelligently. Well-designed writing prompts, with the addition of writing support, can provide the extra guidance…

Universal Design for Learning

CAST: About Universal Design for Learning

CAST: About Universal Design for Learning . We at MSW are very ambitious about making sure that our course design offers learning opportunities to diverse students, not the proverbial “middle”, or only fully-abled English as-a-native-language speaking students. By including additional content formats (transcripts for videos and audio, alternate text for images for example), we open opportunities for students who may either need assistance…

Gamification – An Implementation of Immersive Role Playing

Former colleagues of mine, Robert Prince and Owen Guthrie of the University of Alaska Fairbanks, developed a journalism course wherein the professor constructed the lesson plan to mimic the internal organization of a struggling newspaper. The students in the course were new hires looking to climb the professional ladder he’d constructed for them, from intern…

bartle test

Gamification: The Bartle Test

In academia, “Gamification” is the ( lately hyped ) practice of applying game design to instructional design. The basic idea behind it is that well designed games motivate players to spend inordinate amounts of time learning the system of the game and boatloads of extra lives and respawns trying to beat/win/“game” the game. If one were to…

feedback

Instruments, and the Craft, of Feedback

Feedback is a craft, and like any craft it is simultaneously distinct from and defined by the tools we use to practice it. Quality feedback can go through any communicative medium—text message; youtube comments section; a waxed string strung tautly between two paper cups—because the properties of good feedback are universal… Good feedback is honest…

iPad and teapot

Tips and Practices for Creating Effective Online Learning Experiences

If you have an hour, you will enjoy spending it going through this  BB/QMa Conrad  presentation on Tips and Best Practices to Create Effective Online Learning Experiences. It’s straightforward and clean, and addresses the following concepts: The Instructional Design Process (Formulate Objectives/Competencies>>Develop Assessment>>Specify Content and Strategies>>Choose Tools) tips on dealing with each the 21st Century Learner skills…

online learner

Accessibility

If you were looking to improve your understanding of Universal Design and accessibility requirements for Online Courses, your dreams have come true! Cynthia Curry, the new Disability Services Coordinator, and a colleague of mine from a prior career, has shared this course with me and I am spreading the goods across the entire University. Accessibility of Online Courses Check…