Universal Design for Learning

CAST: About Universal Design for Learning

CAST: About Universal Design for Learning . We at MSW are very ambitious about making sure that our course design offers learning opportunities to diverse students, not the proverbial “middle”, or only fully-abled English as-a-native-language speaking students. By including additional content formats (transcripts for videos and audio, alternate text for images for example), we open opportunities for students who may either need assistance…

Zaption homepage

More on Interactive Videos

As you are considering creating more interactive experiences for students in your courses with video content, this service may come in handy. Zaption is a service that claims to “turn online videos into interactive learning experiences that engage students and deepen understanding.” It’s friendly, clean and easy to get started with. While a lot of the…

Feedback

We have already touched upon the subject of feedback , and its peculiar and often subjective qualities and content. Today we resume the topic of feedback and challenge you to an exercise in feedback. We know that good feedback is always contextual, and is often tricky. Some of the trickiness is in the object of the feedback. Usually, it’s easy to…

Gamification – An Implementation of Immersive Role Playing

Former colleagues of mine, Robert Prince and Owen Guthrie of the University of Alaska Fairbanks, developed a journalism course wherein the professor constructed the lesson plan to mimic the internal organization of a struggling newspaper. The students in the course were new hires looking to climb the professional ladder he’d constructed for them, from intern…

A New Paradigm: An Integration of Online Social Work and International Travel

We will be shifting gears today a bit, and will feature an article authored by Leslie Yaffa and Amy Storch on the Social Work in the Caribbean course and their experiences in Jamaica with a cohort of online students who came together for the first time.   http://www.nyu.edu/classes/keefer/waoe/yaffal.pdf If any of you would like to share…

bartle test

Gamification: The Bartle Test

In academia, “Gamification” is the ( lately hyped ) practice of applying game design to instructional design. The basic idea behind it is that well designed games motivate players to spend inordinate amounts of time learning the system of the game and boatloads of extra lives and respawns trying to beat/win/“game” the game. If one were to…

Timeline of construction of Eifel

Timelines as Creative and Attractive Projects

We are all very familiar with the basic presentation tools and formats. Oftentimes, projects are envisioned as white papers, an  MS PowerPoint presentation, or an alternative, such as Prezi or Keynote, and a website project. Recently, we have been adding YouTube videos as either oral testimonials, “sales pitch” presentations for grants, or weekly video check-ins. Sometimes…

feedback

Instruments, and the Craft, of Feedback

Feedback is a craft, and like any craft it is simultaneously distinct from and defined by the tools we use to practice it. Quality feedback can go through any communicative medium—text message; youtube comments section; a waxed string strung tautly between two paper cups—because the properties of good feedback are universal… Good feedback is honest…