Gamification – An Implementation of Immersive Role Playing

Former colleagues of mine, Robert Prince and Owen Guthrie of the University of Alaska Fairbanks, developed a journalism course wherein the professor constructed the lesson plan to mimic the internal organization of a struggling newspaper. The students in the course were new hires looking to climb the professional ladder he’d constructed for them, from intern…

bartle test

Gamification: The Bartle Test

In academia, “Gamification” is the ( lately hyped ) practice of applying game design to instructional design. The basic idea behind it is that well designed games motivate players to spend inordinate amounts of time learning the system of the game and boatloads of extra lives and respawns trying to beat/win/“game” the game. If one were to…

feedback

Instruments, and the Craft, of Feedback

Feedback is a craft, and like any craft it is simultaneously distinct from and defined by the tools we use to practice it. Quality feedback can go through any communicative medium—text message; youtube comments section; a waxed string strung tautly between two paper cups—because the properties of good feedback are universal… Good feedback is honest…