Hypothesis Pop-Up

Web Annotation with Hypothesis Extension

One of the most powerful differences between printed text and digital text, as we’ve already covered, is the ability to annotate in the margins as you would a physical book. We’ve talked about tools that allow you to annotate screenshots , and tools that allow you to curate, then annotate, webpages and articles –now, I want to cover a tool,…

Use Evernote to Study Online

Online Research with Evernote

This is not how online students study. Except for the screaming. That may sometimes occur. Studying as an online student The traditional student cram session, as it appears in the movies, takes place in a checked-out library study room, books piled high to either side of one disheveled, hangdog face. Maybe some of us have put…

Gamification – An Implementation of Immersive Role Playing

Former colleagues of mine, Robert Prince and Owen Guthrie of the University of Alaska Fairbanks, developed a journalism course wherein the professor constructed the lesson plan to mimic the internal organization of a struggling newspaper. The students in the course were new hires looking to climb the professional ladder he’d constructed for them, from intern…

bartle test

Gamification: The Bartle Test

In academia, “Gamification” is the ( lately hyped ) practice of applying game design to instructional design. The basic idea behind it is that well designed games motivate players to spend inordinate amounts of time learning the system of the game and boatloads of extra lives and respawns trying to beat/win/“game” the game. If one were to…

feedback

Instruments, and the Craft, of Feedback

Feedback is a craft, and like any craft it is simultaneously distinct from and defined by the tools we use to practice it. Quality feedback can go through any communicative medium—text message; youtube comments section; a waxed string strung tautly between two paper cups—because the properties of good feedback are universal… Good feedback is honest…